spankaroonietwo.com » Game Guide: Maths Nightmare

Maths Nightmare

Written by Jennifer (jenniferledbetter)

Help solve the puzzles so the Babaas can jump over the fence and keep Imiya sleeping!

Feature Game: 500 points for 1000np
Difficulty NP Gain
600 points = 600 np
Game Code: -none-
The Game

Goal

Solve the math problems before the Babaas touch the ground. The game ends when you run out of lives or complete the final round.

Tips and Tricks

There aren’t any hidden tricks to this game that I know of. This is, however, one game you will benefit from if you have a slower computer. Just be prepared. It takes about an hour to an hour and a half to get in trophy range.

Ok, one little trick I will tell you about. It doesn’t do any good helping you win the game, but will allow you to take a bathroom break if needed :) If you right click on the game, it will bring up an “About Flash” box. This will pause the game for a short period of time (does not work on all computers).

What you need:

A slow computer, fast calculator and fast fingers.

I recommend doing as many problems in your head as you can. No matter how fast at the calculator you are, it still will slow you down.

The different levels:

Level one: Addition (1 x score)
Level two: Subtraction (2 x score)
Level three: Multiplication (3 x score)
Level four: Division (4 x score)
Level five: Random (5 x score)

Glitches!

The Babaa you selected sometimes deselects and you have to reselect in order to submit your answer.

TROPHIES
Trophy Actual Score Final Score
660 3,300
600 3,000
500 2,500

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